Add a Journal
Q & A
Welcome to The Chosen's journals. Each character is invited to keep a
journal and write down the thoughts of their characters as they wander
through Nyternia. In addition, the DM has a journal which highlights
each session. The players are:
Blink's Journal, session #21
Go to Session #: 1 | 2 | 3 | 4 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 38 | 39 | 40 | 41 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 |
So we decided to put ourselves into our weird joint dream. I wasn't really crazy about the thought, but Vaugner said if we didn't go his bladder would burst (OK, wait, it wasn't his bladder, but you get the point - he just HAD to go). The only good thing I can say about it is that I'm happy that it turns out doing this "voluntary dream" thing doesn't actually CONSUME the topaz we needed (given what an incredible pain it was to get it; speaking of which, we still need to do something with our naga-hide.).
Once in the dream, we chose the path marked by two thingie-blades (which, it turns out, are really called "thin" blades, but I like the original name better). As we supposed, it led us to Temsin, the greatest swordswoman ever, friend of the elves, and mass murderer of humans. Why, you wonder, do we seek her out (hey, WE'RE human, kill US)? I guess we must have an "elf" thing going, given that 5 of the 6 party members (everyone but Vernon - hey, that could come in handy!) speak Elvish, despite hardly ever having met the real thing.
So we meet Temsin, and inevitably she immediately gets attacked (barely time for chit-chat, no time at all for tea and cookies, sigh). At first, Vernon and really couldn't be sure which side to support. When the attackers started attacking us too, that made up my mind. Vernon wasn't so sure, so he started healing random people (must remember to instruct Vernon again on healing precedence: 1st=Blink, 2nd=the rest of the party, 3rd=pretty girls and cute little puppies, and 4th, well there is no 4th - he still seems to have difficulty with the concept.).
Temsin wins the battle, of course. We help, I guess. She certainly didn't need us. Errol goes into rhapsodies about her sword-fighting technique. Something about the way she double-penetrates. Every so often, I get a real urge to have a big pointy thing to stick into people, Vaugner style. I guess it's just not the monkish way, though.
Hmm. There's something different about this dream. We notice we have all our consumables (potions, etc.) and that we can recover spells. That's never the way it's been in our other dreams. Somehow this one is more real. I hope we're not going to get stuck back in time a 1000 years or so. On the other hand, Temsin says she's never seen a Belar. I can see the value in that.
And now, ta-da, "Episode 13: Vaugner goes to thief school and Blink comes along to make a fool of himself too". We decide to help our new best buddy, Temsin, storm this castle. Actually all she needs is for someone to open the rear door, and Vaugner volunteers to pick the lock, all thief-like. Vaugner, of course, can't pick locks to save his life; luckily Temsin has a crowbar (who needs us?). Vaugner does manage to sneak up on a sleeping guard. We were very impressed. Then we head for the library (goodies!). Vaugner notices there's a trap, but fails to remove it. Ouch. We get inside, search the place, and somehow I decide to reopen the door (why???). The trap goes off again and I get fried, hard (the avoidance techniques the masters had taught me fail, again). I'm an idiot.
I'm going to study the clerical arts for a while. Apparently, there's
a "luck" discipline where you can avoid some of the worst things that
befall you. Sounds just the ticket.