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Welcome to The Chosen's journals. Each character is invited to keep a
journal and write down the thoughts of their characters as they wander
through Nyternia. In addition, the DM has a journal which highlights
each session. The players are:
Malif's Journal, session #24 Go to Session #: 0 | 1 | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 39 | 40 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 56 | 58 | 59 | Trovantain is proving to be a country that leaves much to be desired. We tromp across the wilderness for countless weeks on end and count ourselves lucky to find a tavern with a mug of ale or a decent cot in a common room. More often than not, we sleep in a Rope Trick -- safe to be sure, but entirely lacking in comfort. One would just as soon sleep on solid stone. At least extradimensional spaces have no rocks upon which to roll over. There is, as always, a bright side to everything, even in Trovantain.
When we are not sleeping in Rope Tricks to avoid assassins attempting
to collect the bounty on our heads, we are flailing against
lycanthropes. I'm not sure if we have not taken leave of our sense
entirely. Lycanthropes are brutish and nasty, stronger than bulls, and
considerably more homicidal. As far as we know, this band we've
discovered under the castle of Tamson has nothing in the world which
we want. Yet we continue to assault them nevertheless. As I write
this, we are discussing the idea of tracking back to do battle with
them once more, after recovering our spells, of course. I do wonder
for our sanity, though I thank my good fortune. Tera's gift, if one
can call it that, of the Three Rods has turned out to be quite
fortuitous. I'm not sure I could stomach facing the vile creatures
without my Maximized spells. I do not know what it is about
lycanthropes that disgusts me so, but I would much rather walk through
Sola in the middle of the night than sit in a den with a single of
their kind. I wonder what Art exists to combat them? Perhaps
specialized techniques that make use of their vulnerability to argent
have been detailed in some lost tome in the Belar library. If ever I
reach a town in this land large enough to attract a Courier, perhaps I
shall write and ask Mother to search the stacks for me.
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