Add a Journal
Q & A
Welcome to The Chosen's journals. Each character is invited to keep a
journal and write down the thoughts of their characters as they wander
through Nyternia. In addition, the DM has a journal which highlights
each session. The players are:
Blink's Journal, session #29
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Apparently we finally took the minotaur king down (I barely remember it.must be post-combat trauma or something, but I'm assured that I fought bravely) and got his gem of power.
And an interesting item it turned out to be, too. After some experimentation, it turns out that it detects thoughts, though at a distance only (why? Perhaps the designer hated card game cheats, or perhaps there's some physical/magical reason - must ask Malif). PLUS it does a very nice dimension door (I wish I could do that!) and a not-to-be-sneered-at ray of damage. I REALLY wanted to keep this thing (greedy? perhaps) but fortunately no one listened to me. Kestrel was particularly paranoid about it, for some reason (and I don't think of Kestrel as a paranoid type, unlike some of the rest of the group). So, like good troopers, we give it to the Belar. This time, though, we're determined to get something back.
We send a message in our little book, and Mabry pops in to talk with us. None of us can figure out why the Belar sent him, he's a human, though one we have respect for (he's a teacher at the Academy). We asked the Belar for a laundry list of goodies (I was looking for a belt of strength) but they weren't feeling in a "list" mood, so they said to cut it down to 1-2 items. We decided to ask for a really shiny guisarme (for Kestrel) or an enhanced Monk's Belt (for me), plus a bunch of gold, since that's what we thought would be best for the party. We got a Monk's Belt, WITH enhanced strength! Someone out there loves me! Kestrel says that I'm now a front-line fighter. Well, yes... of course, I always was... but I guess I'll have to whine about it less now.
We also went and collected our reward for offing the minotaur. We decide that it's right that Kestrel, as the big fighter, should be the lord of the village (sorry, thorpe). Kestrel, being a level-headed sort, doesn't even ask us to call him "Lord Kestrel" (imagine if we'd given it to Errol!). The "thorpe" turns out to be one building where all the inhabitants live. They turn out to be tree-huggers (literally - they worship the "one tree") who are very resistant to authority (they're kind of vague about what happened to their last lord). No wonder the king was keen to put this prize in the Crackerjack box! They do know the elves a little bit, though, so we take advantage to get in touch. After some discussion ("you're humans, and you bear an introduction from someone who's been dead for 700 years??") we got an "in" with the elves. They do seem kind of difficult to deal with. Humans stink (well, yes, literally) but at least you can reason with them.