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Q & A
Nyternia is divided into eight regions, representing 5 clans. The 8
regions are East and West Mantar; Yogar; Cressa; Upper, Middle, and
Lower Bedorae, and Trovantain.
the player's starting territory, and the one they know the most about.
Cressa is in the southwestern part of Nyternia. It has relatively
mild and flat terrain, mostly grassland and forest. Pavalar, the
largest city in Cressa, is home to about 400 Belar and 40,000 humans
and is the territory's capital. Tallo and Karnos are the other major
cities, each with a population of over 25,000.
The belar in Cressa are mostly interested in the pursuit of knowledge
and maintaining order around each of the major cities. Privileged
humans are allowed to mingle with the belar in universities to help
with experiments and propel learning.
The largest region of forest is the Cressa's Forest, which once
stretched all the way from Tallo to Pavalar. While much of it has
been chopped down, it still remains the largest contiguous stretch of
woodland in Cressa. The two sections of forest which used to be part
of the Cressa's Forest are now named after the cities they are next
to: Asterin Woods and Tallo Woods.
In the northwest corner lies Batrini's Forest, named after Cressa's
eldest daughter. To the east of that, in the middle of the region is,
aptly named, The Central Forest. To the east of that is The Wayward
Forest, which has a reputation of being haunted. South of the Wayward
Forest is Wooster Forest, named after the town closest to it. The
Borderlands is the name for the forest in the east which abuts all
three Bedorae territories.
A short mountain range, little more than hills mostly, cuts through
the center of Cressa. Most of the mountains are too indistinctive to
be named, but two peaks stand out. The center peak, rising to an
elevation of 9000 feet above sea level, is named Mount Falkan. The
peak in the northeast is Mount Swope, whose apex is 7500 feet above
Trovantain lies in the
northwest part of Nyternia. The most significant feature of
Trovantain is the Great Elven Forest, which lies in the middle section
of this territory. The largest Elven city is Sil'lintinil. Not much
is known about this city as humans are barred from coming within 100
miles of it. It lies in the heart of the Great Elven Forest. |
West of the Sil'lintinil, on the west coast is a clearing between the
ocean and the Great Elven Forest. Here the elves keep a small town
named Lumin which is co-inhabited by elves and humans, though elves
rule this town. The only way humans can arrive and depart from this
city is by ship, as they are not usually allowed to pass through the
elven forest. Many humans call the area around this small town home,
however, as it is one of the safest regions in this territory. The
elves frown on humans developing any large settlements in the area,
however, so the area surrounding Lumin has remained countryside and
While Trovantain is one of the larger territories, it is also the
least populous. The belar in this region do not make a show of
themselves, and let the rest of the peoples (including the elves,
dwarves, and humans who all call Trovantain their home) solve their
own problems. Only when someone steps aggresively out of line will
the belar react, most often with overwhelming force. While this
implied threat is not often carried out, it is frightening enough that
it keeps peace throughout the territory.
The capital of Trovantain is Danlo, which sits near the middle of
the territory on the Navari River. About 400 belar and 30,000 humans
call Danlo home. Outside Danlo is Deonstramous's Bridge, the largest
bridge in Nyternia and one of the historical wonders of the world.
The only other large human city in this territory is Ashanto, which
lies in the south along the border with Cressa. About 15,000 humans
live there along with about 100 belar. At the west end of the Navari
River is Deepwater, a trading town. The high rate of turnover of the
ruler of this city has prevented it from growing beyond a moderately
Running through Ashanto is the Beckard River, which forms the border
between Cressa and Trovantain. The mouth of the Beckard River lies in
The Central Spine, where it flows down and to the ocean.
The Seeti Mountain Range lies on the east side Trovantain. Millenia
ago, these mountains were unclaimed and home to the various magical
beasts which survived The Great Purging. In the last 5000 years,
humans have started to claim a portion of some of the lower peaks of
the Central Spine, which runs along the center of the continent. The
mountains are a rough and tumble life, with threats abounding from
everywhere -- between the magical beasts who refuse to recognize the
humans claim to territory and the dark elves and other denizens of the
underdark who sometimes appear, a person would be wise to go to
lengths to show he is not an easy target.
South of Danlo and the Navari River is the Redun Forest. Often used as a
home for those who don't want to be found, a traveler would be well
advised to be well-armed and prepared for trouble here. (This advice
actually serves well for the entire territory.)
Though the Elven Forest is officially a part of Trovantain, the Elven
lands are excempt from both belar and human influence. The capital
city of the forest is Sil'lintinil, deep in the forest. In general,
humans are not welcome within the forest. Obnoxious humans may be
shot on sight; others are escorted to the border. |
There are many stories, all unsubstantiated, of a bond between the
elves and the forest itself. While most don't believe the forest is
sentient, it is commonly believed to feel different than forests
elsewhere, and many believe the elves are able to communicate with the
forest in some way.
Many different types of trees make up the forest. The trees on the
edge are smaller, perhaps 20' to 100', while trees in the interior can
reach upwards of 500' tall and 40' wide. The elves have both ground
dwellings as well as structures on the trees themselves. Though it is
a dense forest, during the day sunlight pours onto the ground, as if
the forest itself opens up to allow the light in.
The temperature within the forest is always mild, regardless of
whether there is snow on the ground or a heat wave in the air around
the forest. No one knows why this is the case, but it allows the
elves to live in ease.
There are roads which run through the forest, but most elves travel on
foot and will simply traverse through the forest. The roads are there
to move trade goods around the various regions.
The population of the elves is very small, which is perhaps the
biggest reason they are content to remain confined to the forest. On
a per capita basis, an average elf is much more powerful than the
average human. However, the entire population of the elves is probably
under 15,000. Between the (comparatively) small amount of land they
have to defend, the magic of the forest itself, and the power level of
the elves, they have reached a truce with the other major races. In
truth, most people feel that the elves simply have no interest in the
outside world, and instead prefer to spend their time within the
The capitol of the elves is formally known as Sil'lintinil. Like most
elven names, the prefix is usually dropped in normal conversation, and
the capitol is refered to as Lintinil.
More to come.