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Welcome to The Chosen's journals. Each character is invited to keep a
journal and write down the thoughts of their characters as they wander
through Nyternia. In addition, the DM has a journal which highlights
each session. The players are:
Blink's Journal, session #11 Go to Session #: 1 | 2 | 3 | 4 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 38 | 39 | 40 | 41 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | So we went back to Sola (undead everywhere - shudder!). Drank from the fountain, and lo, we are indeed healthier! It's good to be healthier when you've as easy to hit as a barn door (must do something about that some day, but I can't see myself hiding away in a metal suit like others do). We encountered a weird being at the fountain. A Belar ghost, Kamila (does she know her name means "camel"?). We had met the live Kamila in our Sola dream. NOT a coincidence, I think. Stubborn as a Belar, though (I'm going to try repeating that phrase, maybe it can become common currency). Despite the fact that we're the only people in N thousand years who can see her, she barely wants to talk to us. THEN she tells us that Sola failed because "it was a prime example of human hubris in attempting self-governance". Clearly Belar hubris is on a whole 'nother level. Must found the secret anti-Belar tong, assuming it doesn't exist already :-) I still have the stench of ghast in my nostrils. Seems like I feel sick every time I get near one. Must find something less smelly to fight. On the positive side, Errol showed us a new tune he's been working on. He calls it something like "Sound Burst", but whatever it was it worked a treat. I must say I'm really thinking of getting some tricks of my own. Not so much for power as for the fun of it. I can't decide what to do, though. Until I do, I shall soldier on with my monk training.
We've heard tales of a group of smugglers outside Pavalar. They are
outlaws. They must have treasure (which we sorely lack). I feel the
strong need for us to do something for ourselves, and not for the
Belar. And yet we do not have authority over these outlaws. Would
killing them (because I'm sure that's what it would take to separate
them from their treasure) be an evil act? No matter, the balance must
be maintained. But is there any sense to it? Any organized,
disciplined purpose? That question nags at me, but I shall go with
the rest of the group on this one.
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