Welcome to The Chosen's journals. Each character is invited to keep a journal and write down the thoughts of their characters as they wander through Nyternia. In addition, the DM has a journal which highlights each session. The players are:

Blink - monk Errol - bard
Kestrel - fighter Malif - wizard
Vaugner - rogue Vernon - cleric/sorcerer

Choose a journal:   Select a session:

Kestrel's Journal, session #25
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It looks like I was right in my fear that the lycanthropes were not bad guys. I guess they could even have been good. Strange world we live in, where random monsters associated with disappearing villagers might not be so bad after all. Though I guess she could have been lying.

The dreaded ambush happened, and it worked out just fine. We got hit by web, which was annoying, and silence, which was definitely problematic in terms of getting us out of the web. But luckily we had that rod of silence, and Malif could fireball us free. That was of course not until after the bad guys had dropped Vernon, but at least he lived.

It was a close thing, though, and amazingly, we were saved by the very lycanthropes that we were so recently fighting. There was a magic user leader, and she cast slow on the bad guys. That spooked them enough that they went invisible and ran, instead of taking the time to kill Vernon. Which was probably the right thing to do -- if I wait until the fireball goes off to move, which I should have, I can get to them before they can get away if they take the time to hit vernon. And that's dangerous -- they could end up on the ground and bleeding pretty fast.

Two takeaways from this fight: first, allies are good, and cultivating them is worth the time. Thanks Vernon! Second, yet again the party member who separated himself from the party almost died. Boo Vernon.

We are tactically challenged, as a group, but it seems clear to me that in a random fight where we are improvising (pretty much all of them), we really need to be careful about keeping at least somewhat close. The key is not some sort of set distance, but whether you are in range of your allies if you need help. Vernon was well away from aid from any of us, and nearly paid the price.

Well, it was a well-timed attack that caught us off guard and trapped. The silence was a perfect touch -- without spellcasters, we are at a significant disadvantage. But, of course... we had the rod. Well, now they know and can plan better next time. I'm glad we got out of this with our skins intact.

And they lost someone. Chalk up one for the good guys.

As I write this, we're in a village about to be attack by minotaurs. I feel pretty safe in defending the village, and even going after the chieftan who is launching these attacks. This should be a straight up fight without moral consequences. Could be dangerous, of course.

It's a bit of a mystery what the deal with this leader is. He broke the treaties, has attacked numerous villages, and so on. Does he have a history? Maybe we'll get luck and find a gem of power on him.