Welcome to The Chosen's journals. Each character is invited to keep a journal and write down the thoughts of their characters as they wander through Nyternia. In addition, the DM has a journal which highlights each session. The players are:

Blink - monk Errol - bard
Kestrel - fighter Malif - wizard
Vaugner - rogue Vernon - cleric/sorcerer


Choose a journal:   Select a session:


Kestrel's Journal, session #28
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After two defeats, finally victory over the Minotaur king.

There's an interesting lesson, I think, which is: don't start wars you can't win.

The minotaur leader had us severely outclassed. He had the advantage in every encounter. But there was an important difference -- if he ever lost, even once, he was dead. And we could lose repeatedly and come back later.

And, even if we had failed, over time the reward would go up and more people would go hunting. Even being a tactical genius, I don't see how he and his minotaurs could outfight a determined enemy country -- they were just too resource poor, and too vulnerable to losing their one leader.

Presumably if the local human king died, the humans would not give up -- there was nobody who was as critical as the minotaur leader to the humans. Which is why I think the minotaurs were doomed to failure.

Still, even if we got lucky, we did well. Nice plan, Vaugner. Now I need to convince the rest of the guys that we really don't want to keep this gem. Those things are dangerous. I'm a little unhappy that we even allowed the mercenaries to see that we had it.